/00

compiling worlds. switching is part of the design.

CoolLanding Star skill

— transmission 01 / cinematic-dark

COOL/LANDING

An anti-template framework. Pick a Style World, compose mechanics, ship a brand only that brand could own. Switch the world above — every section reshapes itself.

00:00:00 shader compiled scroll arms the orbit the sigil is the protagonist

CoolLanding skill / design primitives

The skill turns a brief into a black-stage WebGL system.

Use this world when a launch needs to feel like software, signal and ceremony. The page is built from one anchor object, not a decorative background.

skill

Cinematic dark landing

Compose a GPU-led hero with a loader ritual, technical HUD and one signature pointer effect.

primitive set

Void · origin · bloom

Black stage, luminous core, GPGPU particles, HDR bloom, chromatic composite, grain.

proof

Renderer channels

Time, pointer, scroll and click must change pixels in a real browser before the world is considered alive.

— chapter 01 / composition

A void with one luminous object.

01

webgl-shader-field

A fragment shader with pointer, scroll, and time uniforms. The brand is the way the field reacts.

// uniforms u_mouse, u_scroll, u_time
02

loader-ritual

A morphing core + count + line. The site opens like a piece of software, not a website.

boot.percent → 100; pulse = 1
03

scramble-text

The wordmark resolves from noise on first paint and on hover. Identity earned, not declared.

resolve('COOL/LANDING')
04

signature: the signal ring

A raymarched chrome sigil with an emissive core — a 3D anchor object no other brand owns.

sdTorus(R*q, vec2(1.0, .135))

— chapter 02 / signature

Scroll arms the orbit.

Scroll is not navigation here — it is throttle. As you descend, the camera dollies into the swarm, the orbit accelerates, and the bloom swells. Click anywhere to fire a shockwave through the field.

orbit0%
dolly0%
bloom0%
0GPU particles
0render passes
0target frame-rate
0style worlds

— chapter 03 / pipeline

Six passes, one frame.

  1. 01

    GPGPU simulation

    Curl-noise advects every particle inside a floating-point FBO, ping-ponged each frame.

    pos₁ = sim(pos₀, curl, attractor, shock)
  2. 02

    HDR points

    Positions are drawn as additive points through a real perspective camera into a half-float scene buffer.

    blendFunc(ONE, ONE)
  3. 03

    Bright-pass

    Only highlights above threshold survive into the bloom chain — the rest goes dark.

    if (luma < 0.62) discard
  4. 04

    Separable blur ×3

    A ping-ponged Gaussian with a growing radius builds soft, wide bloom cheaply.

    blur(H) → blur(V), r += 1
  5. 05

    Filmic composite

    Scene + bloom are tone-mapped, then chromatic aberration shifts the channels.

    tonemap(scene + bloom·k)
  6. 06

    Grain & vignette

    A final film grain and vignette glue the frame together — never a flat gradient.

    + grain(uv, t) · vignette
issue №02 EDITORIAL INTERFERENCE may. mmxxvi
A young person looking up, treated in halftone print
Plate 01 "A reader, not yet a user."

— world 02 / editorial-interference / type-anchored

White space is the layout.
The wordmark is the building.
The cursor is the lens.

An editorial design language for brands that compete on taste. Heavy type, one hot accent, photographs treated like print. Hover anywhere to reveal the grid.

Composition

cropped-mega-type · halftone-photo · cursor-lens · scribble-marks · marquee-ticker

Signature

"A cursor that magnifies the typographic grid only on hover, like a loupe on a print proof."

Palette

paper · ink · one hot interrupt (#ff3c08). nothing else.

CoolLanding skill / design primitives

The skill writes the page like an art-directed magazine spread.

Use this world when taste, typography and cultural signal matter more than a feature checklist. The grid is visible, intentional and a little confrontational.

skill

Editorial landing

Transform a brand into a masthead, contents page and proof sheet with a cursor-led reading rhythm.

primitive set

Wordmark · plate · loupe

Cropped display type, halftone imagery, one hot accent, print captions, table-of-contents rows.

proof

Layout pressure

The headline must crop without breaking; pointer movement should shift the portrait and reveal the lens.

— in this issue / contents

Contents

  1. 01

    The cursor is the lens

    How a loupe reveals the typographic grid — only when invited.

    00
  2. 02

    White space is the layout

    Why the editorial world refuses gradients and parallax cliché.

    00
  3. 03

    One hot interrupt

    A single accent (#ff3c08) carries every italic, mark and edge.

    00
  4. 04

    Photographs treated like print

    Halftone plates, captions, and the discipline of a grid.

    00
  5. 05

    Colophon & credits

    Set in serif and mono, printed in paper-ink. Filed under taste.

    00
F.01

— feature one

Read the page. Don't decorate it.

The editorial world rejects gradient overlays and parallax cliché. The hierarchy is the design: a portrait, a wordmark, a lede, and one accent. Anything else is interference.

Like a magazine spread, every element earns its position. The cursor reveals the underlying grid — visible only when invited.

A fractured ceramic vase in halftone treatment Plate 02

If three studios use the same gradient, none of them designed it. The framework demands a Signature Mechanic — one thing only your brand could ship.

— Anti-Template Manifesto, §2

F.02

Cropped mega-type

Display type at 30vw, cropped past the edge. Reads as building, not as headline.

F.03

Cursor lens

A circle of grain that follows the cursor. Reveals the typographic grid only on hover.

F.04

Hot interrupt

One color does the work. #ff3c08 for italics, marks, edges. Nothing else.

Subscribe to the skill
— world 03 / ritual-craft / sticker-anchored

A skill packaged like
your favorite sticker pack.

Pack of stickers including VIBES, FORK ME, OPEN SOURCE, SHIP IT, MIT and a green checkmark
Tap any sticker below to stamp it. Stamps persist across reloads.
composition

sticker-stack · wobble-on-hover · pinned-horizontal-track · paper-texture-bg · doodle-layer

signature

"A cursor that drops the brand's stickers wherever you click and remembers them on reload."

CoolLanding skill / design primitives

The skill makes a landing page feel handled, stamped and kept.

Use this world for community tools, remote rituals and open-source projects that need warmth and participation before polish.

skill

Ritual craft launch

Package the brand as a tactile operating system with persistence, checklist state and a stampable surface.

primitive set

Sticker · window · clipboard

Saturated panels, desktop-window metaphors, chunky borders, doodle layers, paper texture.

proof

Interaction memory

Stamps and checklist ticks must stay scoped to this world and survive reloads without leaking elsewhere.

Today's rituals

0/5 done

tick anything — your list persists on reload, just like the stamps.

01 / ritual one

Morning kickoff with a saturated tab.

Each panel is one color, one mood, one tool. Pinned horizontal scenes turn vertical scroll into a sticker story.

Focus
09:00Standup 10:30Design review 12:00Workshop 15:00Demo call

02 / ritual two

Cards that act like real stickers.

The wobble on hover, the offset shadow, the 3px black border. Tiny choices that read as tactile.

03 / ritual three

Open-source toy operating system.

The skill teaches the agent to build worlds like this — for community products, remote work tools, anything that lives on warmth.

Star the skill →
you've placed 0 marks
YOO! SHIP IT MIT FORK ME STAR — xoxo from the skill

— maison / alcove iv

An atelier for landing pages
that never look templated.

Each brand earns its own alcove — a self-contained room with its own material, its own light, its own quiet score. Scroll between alcoves like rooms in a private museum.

CoolLanding skill / design primitives

The skill turns a premium brief into a sequence of quiet rooms.

Use this world for luxury, heritage or object-led brands where restraint, material and pacing must carry the value.

skill

Luxury alcove journey

Compose one room per promise, each with its own material palette, object and deliberate transition.

primitive set

Alcove · object · score

Serif cadence, brass rules, cutout product, mirror reflection, restrained Web Audio, slow activation.

proof

Material restraint

Every room needs a distinct material cue; animation should read as breath, not spectacle.

A roman-numeral wristwatch in rose gold, photographed close-up
Mécanique №01 "The Signature Mechanic. Every brand needs one."

— composition

A room. A material. A score.

The luxury world refuses neon. Each section earns one micro-palette — ivory, oxblood, brass — and one material. Reflection is the only kinetic decoration permitted.

palette
ivory · oxblood · brass
type
serif italic, large counters
motion
1500–3500ms eased
audio
web-audio drone score
signature
circle gesture rotates the room

— gallery / three alcoves

Walk the private museum.

I.

— Alcove of Restraint

Ivory. Oxblood. Brass.

The world rejects gradient. Each room earns one micro-palette and one material. Reflection is the only kinetic decoration permitted.

or jaune · émeraude · velours noir

A gold bracelet and an emerald, isolated Pl. I
II.

— Alcove of Ceremony

Slow camera. Slow type.

Transitions take 1500–3500ms. Serifs lead. Hidden gestures reward curiosity without gating critical content.

flacon de cristal · velours · noyer

A crystal perfume flacon with a brass atomizer, isolated Pl. II
III.

— Alcove of Score

The page hums.

A Web Audio score threads as a narrative layer — never wallpaper. Toggle the dot above the hero to listen (default: muted).

laiton · partition · ruban de soie

An antique brass music box mechanism, isolated Pl. III

— savoir-faire / the hand

Patience is the material.

  1. I

    Drawn

    The composition is sketched in serif and silence before a single pixel is placed.

  2. II

    Set

    Type is set with large counters and generous leading. White space does the talking.

  3. III

    Lit

    One material, one light. Reflection is the only kinetic decoration permitted.

  4. IV

    Scored

    A web-audio drone threads the rooms as a narrative layer — never wallpaper.

0maison, since
0longest transition
0accent per room

— world 05 / spatial-architecture / volume-first

SPACE rendered as VOLUME

A spatial design language for places, property and infrastructure. The hero is a volume, not a headline — the pointer tilts the model, scroll lowers the waterline, and the world reflects itself below the horizon.

Enter the model

CoolLanding skill / design primitives

The skill gives abstract claims a place, datum and horizon.

Use this world for real estate, infrastructure, climate, architecture or any brand that needs to feel measured and inhabitable.

skill

Spatial showcase

Build a volume-first landing page where model, section, index and horizon explain the offer.

primitive set

Datum · slab · reflection

Survey coordinates, axonometric layers, waterline mirror, proximity index, scroll-fed strata.

proof

Local geometry

Scroll must move the waterline and active strata; pointer must tilt or orbit the spatial object.

— section / strata

Read the building like a section drawing.

+32m

Sky deck

Pointer-tilt parallax. The volume leads, the copy follows.

+18m

Mass

One luminous object in a calm field. Reflection is the only decoration.

±0m

Waterline

Scroll lowers the horizon; everything above mirrors below it.

−9m

Datum

A grounded grid, surveyed coordinates, real proximity numbers.

— world 06 / festival-kinetic / max-energy

SPRINT 2026

A high-energy design language for launches, conferences and developer festivals. Saturated, numbered, loud — built to make people feel like something is happening right now.

when26 · 27 jun
whereThe Web ▸ Live
passfree / fork
Grab a pass

CoolLanding skill / design primitives

The skill converts a launch into a numbered live event.

Use this world when a product, conference or campaign needs momentum: loud chapters, physical passes and repeated scroll beats.

skill

Festival kinetic launch

Stage a high-energy landing page with a chapter index, anchor ticket and active card lineup.

primitive set

Pass · index · marquee

Saturated blocks, kinetic type, event metadata, ticker loops, numbered sessions, pointer tilt.

proof

Rhythm density

The page should keep changing as you scroll: active chapter, assembled cards and a live anchor object.

“A launch page should feel like the room changed temperature.”

— CoolLanding field note / 06

— line-up / sessions

Twelve hours. One signature each.

01 / A

Kinetic type

Mega words that snap in on a stagger. Motion is the message.

01 / B

Numbered index

Everything is catalogued. Chapters, sessions, edges. Confidence reads as order.

02 / A

Hot marquee

A ticker that never stops. The page has a pulse you can read.

02 / B

Anchor object

A physical pass tilts with the pointer. The page needs a thing, not a wallpaper.

03 / A

Scroll reveal

Cards count themselves in. The lineup assembles as you descend.

03 / B

Signature

Each card owns one accent. No card borrows another's color.

— world 07 / papercraft-tactile / handmade

Made by hand,
folded by code.

A warm, tactile design language built from layered cut-paper, soft shadows and a little character that walks the page as you scroll. Nothing here is flat — every element looks glued down by hand.

CoolLanding skill / design primitives

The skill makes scrollytelling feel cut, folded and walked.

Use this world for portfolios, education, craft products or any brand where a small character can carry the visitor through the story.

skill

Papercraft narrative

Build a character-led scroll path with tactile layers, folded sheets and handcrafted motion.

primitive set

Paper · path · traveler

Cut-paper hills, SVG path drawing, sticky stage, walking character, fold transforms, torn footer.

proof

Visible sticky path

The traveler must stay pinned in the viewport and visibly walk the path; changed coordinates alone do not count.

field note
ink + paper
open source
01 · pack 02 · fold 03 · glue 04 · ship

map no. 07 / paper trail

Cut, don't render

Layered shapes with offset shadows read as glued paper, not gradients.

Warm by default

Cream, kraft and ink. One soft pastel does the smiling.

A character walks

The signature: a paper friend that travels a path as you scroll.

— world 08 / generative-system / seed-driven

One seed.
Infinite brand.

A generative design language: the identity is a flow-field grown from a seed. Tune the parameters, shuffle the seed, and the whole field reorganises. The URL carries the seed — share a link, share the exact artwork.

seed 00000000

CoolLanding skill / design primitives

The skill turns identity into a shareable system state.

Use this world when the brand should feel alive, parameterized and reproducible: one seed, many frames, every variation linkable.

skill

Generative identity page

Compose a seeded canvas field with live controls, permalink state and exportable output.

primitive set

Seed · field · panel

Flow-field particles, deterministic RNG, parameter sliders, pointer vortex, FPS readout, PNG save.

proof

Stateful renderer

Pointer, click and controls must change pixels; URL seed must reproduce and share the same system.

— the system

Designed once. Grown forever.

01

flow-field

Thousands of agents read a noise field and trace it. The field is the brand.

02

seeded rng

One integer determines everything. Same seed, same artwork, every time.

03

url-state

The seed lives in the address bar. The permalink is the asset.

04

export

Save the current frame to PNG — generative identity, shipped as a file.